Gather resources to build machines, befriend locals, and defend Sandrock from monsters - all while saving the town from economic ruin! Key Features Keeping an updated public roadmap with information about development activities across all our social media.Ībout This Game My Time at Sandrock-Just like My Time at Portia, My Time at Sandrock takes place in a wholesome post-apocalyptic world 330 years after the Day of Calamity destroyed most modern technologies.Īfter accepting a job offer to become Sandrock’s newest Builder, you’ll arrive in the wild and rugged city-state, where it’s up to you and your trusty tools to restore the community to its former glory. Developer-community events like Reddit interviews and Q&A’s.Consistent patch notes with each update and announcements for new features.Regular review and updates to our feedback and bug reporting on our email: Development chat and playtesting sessions in our Discord server.Our developer-community activities include: We will continue to improve upon the activities we have currently established. “Our team is dedicated to involving our community throughout Early Access and beyond. How are you planning on involving the Community in your development process? “Players in Early Access will have the opportunity to purchase the retail copy of the game for less than those who purchase it on its launch day.” Will the game be priced differently during and after Early Access? “Early Access will begin with the single-player story model: players will be able to play some of the first act of the game’s story and have access to romance and friendship missions as we implement them.” What is the current state of the Early Access version? If all goes well, we plan to have all of these things in good condition in the final version.” We’ll also be improving art assets, adding more music, and perhaps most importantly: testing the multiplayer mode. “During Early Access we’ll be implementing story quests for the NPCs, finishing the main questline, fleshing out the world, and generally polishing the game. How is the full version planned to differ from the Early Access version? Early Access will last a year to let us refine the game further and add new features and endgame content.” “For now, we aim to release the Early Access version in 2022. Progress from the demo will carry over to the complete game when it releases on July 27th - just in time for the school holidays.“The My Time series community is very important to our studio, and we believe Early Access is a unique opportunity to learn from our players what changes are the most important to them before proceeding to fully launch the game in the future.”Īpproximately how long will this game be in Early Access? If that’s whet your appetite for a bit of school management, Let’s School has a demo as part of Steam Next Fest you can go and grab now. Let’s School apparently started as a prototype by a single member of the Pathea team, before catching the attention of the rest of the studio and resulting in several of the Portia devs moving over to see the passion project to a full release. You can also design the school’s uniform, among an apparent host of customisation options and passive effects as the result of your choices - such as kids wearing glasses, gaining weight or going to the bathroom in unexpected places. How you treat students will have an effect on their mood and performance though, determining their future life path - if you felt like having an existential crisis about your own time at school today. You’ll even be able to decide things like punishment, offering students a laidback education or maintaining a tighter grip - with the ability to send teachers hunting for truant students or the need to crack down on prohibited items snuck into school. Pathea mentions that you’ll eventually be able to build “wonders”, Civ-style, so use your imagination as to what that looks like in a school setting. That includes constructing school buildings - from classrooms to cafeterias - and renovating the school grounds, managing school clubs and extracurricular activities, and deciding what your curriculum looks like. The school sim - which effectively blends the charming, colourful style of Portia and upcoming sequel My Time at Sandrock with the bird’s-eye view of something like Two Point Campus - sticks players in the shoes of a principal needing to manage their former academic institution and revamp the rundown school. Let’s School, the whimsical headteacher sim from My Time at Portia devs Pathea, will be out next month.
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